Conflict Of Nations: WW3

Released: 2016 for PC, 2020 for Mobile
Studio: Dorado Games
Platforms: PC | Android | Apple
Skill focus: Leadership and vision collaboration, audio design and implementation, audio and gameplay QA.
Duration: 22 months between April 2019 and January 2021.
Summary of Contributions
As the sole audio designer on the team, I led the design, editing, mixing, and mastering of all audio material used in the game, for both online and mobile platforms as well as promotional material. Additionally, I supervised the implementation of audio for both the PC and mobile versions of the game. In my role as Lead QA, I coordinated the QA process, testing features and bug fixes, while also gathering data for gameplay and in-game economy balancing. I also frequently contributed ideas to the map design team to create interesting gameplay situations.
